Presenter
Jehee Lee

Biography
My primary research area is character animation, which includes physics-based simulation and control, data-driven animation, musculoskeletal modeling, muscle-driven locomotion, motion capture, motion planning, interactive character control, and simulation animal locomotion. I am deploying deep reinforcement learning and recurrent neural networks for animation applications.
Presentations
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday