Presenter

Paul Guerrero
Biography
Paul Guerrero is a research scientist at Adobe, working on the analysis of shapes and irregular structures, such as graphs, meshes, or vector graphics, by combining methods from machine learning, optimization, and computational geometry. He completed his PhD at the Institute for Computer Graphics and Algorithms, Vienna University of Technology, and at the Visual Computing Center in KAUST. Prior to his current position, Paul worked as a Post-Doc at UCL, and as a visiting Post-Doc at KAUST and Stanford University.
Presentations
Art Paper
Technical Paper
11:15am - 11:25am PDT Wednesday, 13 August 2025 West Building, Rooms 118-120
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday