Presenter

Peter Kutz
Biography
After writing his first photorealistic path tracer as a hobby at the University of Pennsylvania and interning at Pixar, Peter spent five years at Walt Disney Animation Studios working on the Hyperion renderer — contributing to its architecture, implementing features for multiple films, and co-authoring several papers on volume rendering and beyond. He later joined the Apple Vision Pro team to develop hybrid rasterization and ray tracing for AR applications. For the past five years, Peter has been at Adobe, crafting proprietary path-tracing solutions for Adobe's in-house GPU-first renderer and helping to define standards such as the Adobe Standard Material and OpenPBR, bridging cutting-edge research with practical production needs in physically based shading.
Presentations
Course
9:00am - 12:15pm PDT Sunday, 10 August 2025 West Building, Rooms 118-120
Gaming & Interactive
Production & Animation
Research & Education
Livestreamed
Recorded
Artificial Intelligence/Machine Learning
Games
Lighting
Real-Time
Rendering
Full Conference
Virtual Access
Sunday