Presenter
Yazhen Yuan
Biography
I am a Principal Game Engine Developer (T12) working at Tencent in Hangzhou, where i focus on building an in-house engine from scratch.
I received my Ph.D. from CAD&CG National Key Lab@Zhejiang University, under the supervision by Prof. Rui Wang and Prof. Hujun Bao.
My work and research experiences primarily focus on rendering and GPU technologies. Throughout my programming career, I have worked with various platforms and languages including PC, mobile, web, WeChat, VR/AR glasses, CG, GLSL, HLSL, and CUDA, among others. After graduation, I chose to work in the industry to gain exposure to different communities. However, I continue to stay updated on recent advances in academia and collaborate on exciting research projects in my spare time.
I received my Ph.D. from CAD&CG National Key Lab@Zhejiang University, under the supervision by Prof. Rui Wang and Prof. Hujun Bao.
My work and research experiences primarily focus on rendering and GPU technologies. Throughout my programming career, I have worked with various platforms and languages including PC, mobile, web, WeChat, VR/AR glasses, CG, GLSL, HLSL, and CUDA, among others. After graduation, I chose to work in the industry to gain exposure to different communities. However, I continue to stay updated on recent advances in academia and collaborate on exciting research projects in my spare time.
Presentations
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday