Presenter
Bailin Deng
Biography
I am a Senior Lecturer in the School of Computer Science and Informatics at Cardiff University. I am a member of the Visual Computing Research Section, and lead the Geometric Computing and Graphics Research Group. My research investigates fundamental problems in 3D shape modelling and analysis, with interdisciplinary applications in areas such as architecture, optics, healthcare, and creative industries. I also work on numerical algorithms, especially on large-scale optimization for geometry processing and physical simulation.
Before joining Cardiff, I worked as a Lecturer in computer science at University of Hull between 2015 and 2017. From 2012 to 2015, I was a Postdoctoral Researcher in the Computer Graphics and Geometry Laboratory at EPFL, working with Mark Pauly. I obtained my PhD in Technical Mathematics from Vienna University of Technology in 2011, under the supervision of Helmut Pottmann. I received my master's degree in Computer Science and bachelor's degree in Computer Software in 2008 and 2005 respectively, both from Tsinghua University.
Before joining Cardiff, I worked as a Lecturer in computer science at University of Hull between 2015 and 2017. From 2012 to 2015, I was a Postdoctoral Researcher in the Computer Graphics and Geometry Laboratory at EPFL, working with Mark Pauly. I obtained my PhD in Technical Mathematics from Vienna University of Technology in 2011, under the supervision of Helmut Pottmann. I received my master's degree in Computer Science and bachelor's degree in Computer Software in 2008 and 2005 respectively, both from Tsinghua University.
Presentations
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday