Presenter

Thomas True
Biography
Thomas True is a Senior Applied Engineer for Professional Video and Image Processing in NVIDIA’s Enterprise Solutions Group. In this role he works at the intersection of video I/O and the GPU where he focuses on the integration of GPU and networking technologies into broadcast, video and film applications ranging from pre-visualization to post production and live to air. Prior to joining NVIDIA, Tom was an Applications Engineer at SGI. Thomas has a M.S. degree in Computer Science from the Graphics Lab at Brown University and a B.S. Degree from the Rochester Institute of Technology.
Chair of Sessions
Talk
3:45pm - 5:35pm PDT Sunday, 10 August 2025 West Building, Rooms 301-305
Arts & Design
Gaming & Interactive
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Artificial Intelligence/Machine Learning
Augmented Reality
Display
Games
Geometry
Lighting
Pipeline Tools and Work
Real-Time
Full Conference
Virtual Access
Sunday