Presenter

Biography
Stephen McAuley started in video games in 2006 at Bizarre Creations before moving to Ubisoft in 2011, where he spearheaded the graphical vision on the Far Cry brand. In 2020, he joined Sony Santa Monica as a Lead Rendering Engineer and is now Technical Director. He focuses on physically based lighting and shading, data-driven rendering architecture and overall improvements in visual quality. He is also passionate about sharing his knowledge with the industry as a whole, running internal and external training and conferences.
Presentations
Course
9:00am - 12:15pm PDT Sunday, 10 August 2025 West Building, Rooms 118-120
Gaming & Interactive
Production & Animation
Research & Education
Livestreamed
Recorded
Artificial Intelligence/Machine Learning
Games
Lighting
Real-Time
Rendering
Full Conference
Virtual Access
Sunday