Presenter
Douglas Lanman

Biography
Douglas is the Senior Director of Display Systems Research at Reality Labs Research, Meta, where he leads investigations into advanced display and imaging technologies. He is also an Affiliate Instructor at the University of Washington CSE Department, where he teaches a course on building VR headsets from scratch. His prior research has focused on head-mounted displays, glasses-free 3D displays, light field cameras, and active illumination for 3D reconstruction and interaction. He received a B.S. in Applied Physics with Honors from Caltech in 2002 and M.S. and Ph.D. degrees in Electrical Engineering from Brown University in 2006 and 2010, respectively.
Presentations
Emerging Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Fabrication
Games
Generative AI
Haptics
Hardware
Image Processing
Lighting
Modeling
Performance
Pipeline Tools and Work
Real-Time
Rendering
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Experience
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Emerging Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Fabrication
Games
Generative AI
Haptics
Hardware
Image Processing
Lighting
Modeling
Performance
Pipeline Tools and Work
Real-Time
Rendering
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Experience
Chair of Sessions
Technical Paper
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Full Conference
Virtual Access
Monday