Presenter
George Drettakis
Biography
George Drettakis graduated from the Dept. of Computer Science in Crete, Greece, and obtained an M.Sc.and a Ph.D., (1994) at the Dept. of C.S. (Dynamic Graphics Project) at the University of Toronto, Canada, under the supervision of Eugene Fiume. He was an ERCIM postdoctoral fellow in Grenoble, Barelona and Bonn (94-95). He obtained a permament Inria researcher position in the iMAGIS group in Grenoble in 1995, and the degree of "Habilitation" at the University of Grenoble (1999). In 2000 he founded the REVES research group at INRIA Sophia-Antipolis, which he headed from 2002 until Dec. 2015. Since July 2016 he heads the follow-up group GRAPHDECO. He became a INRIA Senior Researcher 2003; and DR1 (full professor equivalent) in 2008. He received the Eurographics (EG) Outstanding Technical Contributions award in 2007 and is an EG fellow. He was an associate editor for ACM Transactions on Graphics, technical papers chair of SIGGRAPH Asia 2010, associate editor and co-editor in chief of IEEE Trans. on Computer Graphics and Visualization (2011-2015). He leads the EG working group on Rendering. He has worked on many different topics in computer graphics, with an emphasis on rendering. He initially concentrated on lighting and shadow computation and subsequently worked on 3D audio, perceptually-driven algorithms, virtual reality and 3D interaction. In recent years he has worked on image-based rendering and relighting, textures, weathering and perception for graphics.
Presentations
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday