Presenter
Erick Fernando Bautista Muno

Biography
An engineer from Latam, he has been passionate about technology since childhood. In high school, he studied analog and digital electronics with a focus on computer networking equipment. He later completed a bachelor’s degree in Mechatronics, acquiring multidisciplinary knowledge in electronics, computer science, and mechanical systems. He is currently completing a master’s degree in Human-Computer Interaction (HCI) in Taiwan, where he is deepening his understanding of robotics applied to virtual reality (VR).
He has work experience in the computer networking industry and also served as a teaching assistant in the computer science department of his undergraduate university.
He has experience in mechanism design, 2D/3D modeling, PCB design, robotics hardware and software, web and IoT systems, hydraulic and pneumatic systems, PLCs, and microcontrollers such as PICs, Arduinos, Raspberry Pis, and other single-board computers.
His main programming language is Python, with additional experience in C++, C#, JavaScript, Ladder, ARM Assembly, and MicroC.
His interests include emerging technologies such as VR, 3D printing, laser cutting for prototyping, and AI applications like computer vision (CV) and large language models (LLMs).
He is proficient in tools and platforms such as Inventor, Unity, Blender, Krita, MATLAB, FreeCAD, ROS 2, and operating systems including Linux and Windows.
He is passionate about robotics and has a strong interest in the semiconductor industry. Additionally, he is interested in learning multiple languages, particularly Chinese and Japanese, as he finds both cultures and their languages fascinating.
He has work experience in the computer networking industry and also served as a teaching assistant in the computer science department of his undergraduate university.
He has experience in mechanism design, 2D/3D modeling, PCB design, robotics hardware and software, web and IoT systems, hydraulic and pneumatic systems, PLCs, and microcontrollers such as PICs, Arduinos, Raspberry Pis, and other single-board computers.
His main programming language is Python, with additional experience in C++, C#, JavaScript, Ladder, ARM Assembly, and MicroC.
His interests include emerging technologies such as VR, 3D printing, laser cutting for prototyping, and AI applications like computer vision (CV) and large language models (LLMs).
He is proficient in tools and platforms such as Inventor, Unity, Blender, Krita, MATLAB, FreeCAD, ROS 2, and operating systems including Linux and Windows.
He is passionate about robotics and has a strong interest in the semiconductor industry. Additionally, he is interested in learning multiple languages, particularly Chinese and Japanese, as he finds both cultures and their languages fascinating.
Presentations
Immersive Pavilion
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation
Art
Artificial Intelligence/Machine Learning
Augmented Reality
Computer Vision
Education
Ethics and Society
Games
Generative AI
Haptics
Modeling
Performance
Real-Time
Simulation
Spatial Computing
Virtual Reality
Full Conference
Experience