Presenter
Alec Jacobson

Biography
I work broadly in geometry processing. Lately, I have worked in robust geometry processing on problems such as inside-outside segmentation, mesh booleans, tetrahedral meshing, curved triangle meshing. Within this field I also have expertise in large dataset benchmarking for robustness in geometry processing.
I also consider myself an expert in real-time shape deformation in 2D and 3D, including 2D warping, linear blend skinning, generalized barycentric coordinates and optimization-based surface deformation.
Over the last two years I have worked in differentiable rendering, focusing on geometric aspects (as opposed to lighting or materials).
Over the last three-four years I have also worked in physical simulation: model reduction, elasticity, and optimization strategies.
Finally, I have worked in geometric aspects of computational fabrication.
I also consider myself an expert in real-time shape deformation in 2D and 3D, including 2D warping, linear blend skinning, generalized barycentric coordinates and optimization-based surface deformation.
Over the last two years I have worked in differentiable rendering, focusing on geometric aspects (as opposed to lighting or materials).
Over the last three-four years I have also worked in physical simulation: model reduction, elasticity, and optimization strategies.
Finally, I have worked in geometric aspects of computational fabrication.
Presentations
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday