Presenter
Bailey Miller
Biography
Bailey Miller is a PhD student at Carnegie Mellon University advised by Ioannis Gkioulekas. His research develops Monte Carlo algorithms for large-scale simulation and stochastic scene representations for inverse tasks like 3D reconstruction. His work has received recognition through the NSF Graduate Research Fellowship, the NVIDIA Graduate Research Fellowship, and best paper awards at both SIGGRAPH and CVPR. He has previously co-taught a course on Monte Carlo PDE solvers at the Symposium on Geometry Processing (2024), and has collaborated with industry through internships at Adobe, Apple's XDG (Exploratory Design Group), and NVIDIA's High Fidelity Physics team.
Presentations
Course
Research & Education
Livestreamed
Recorded
Geometry
Rendering
Simulation
Full Conference
Virtual Access
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday