Presenter
Biography
My main area of research is in two areas :
*) Generative models. My group is working with diffusion models, variational autoencoders, generative adversarial networks, auto-regressive models, and flow models.
Example subtopics are the modeling of CAD models using auto-regressive models with transformer, modeling floorplans using auto-regressive models, editing images and videos using GANs, style transfer using GANs, domain transfer using GANs, and modeling roofs. Recently we looked at 3D and 4D modeling using diffusion.
*) 3D Reconstruction. We are also working on single image depth estimation using CONV nets / transforer / ... and NERF-style reconstruction. There is also a connection of NERF reconstruction and 3D GANs we are exploring. More recently we also used Gaussian Splatting.
Almost all of my group is working on problems using deep learning.
*) Generative models. My group is working with diffusion models, variational autoencoders, generative adversarial networks, auto-regressive models, and flow models.
Example subtopics are the modeling of CAD models using auto-regressive models with transformer, modeling floorplans using auto-regressive models, editing images and videos using GANs, style transfer using GANs, domain transfer using GANs, and modeling roofs. Recently we looked at 3D and 4D modeling using diffusion.
*) 3D Reconstruction. We are also working on single image depth estimation using CONV nets / transforer / ... and NERF-style reconstruction. There is also a connection of NERF reconstruction and 3D GANs we are exploring. More recently we also used Gaussian Splatting.
Almost all of my group is working on problems using deep learning.
Presentations
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday
Art Paper
Technical Paper
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Not Livestreamed
Recorded
Not Recorded
Animation
Art
Artificial Intelligence/Machine Learning
Audio
Augmented Reality
Capture/Scanning
Computer Vision
Digital Twins
Display
Dynamics
Education
Ethics and Society
Fabrication
Games
Generative AI
Geometry
Image Processing
Modeling
Performance
Physical AI
Real-Time
Robotics
Scientific Visualization
Simulation
Spatial Computing
Virtual Reality
Full Conference
Virtual Access
Experience
Sunday